You can tell them to head back at any point, but preferably before they run out of life, stimpacks and radaway. It's really a pretty neat text-based non-interactive version of exploring the wasteland in any Fallout game that you can follow as your dwellers exit the vault. Ultimately you'll want to level up and gear up your dwellers enough so they can make long treks in the wastelands and bring back rare items. There is an element of micromanagement here where you can move dwellers around to deal with emergencies. Any room in your vault can be invaded by Radroaches or molerats, and raiders and deathclaws attack your vault from its entrance. skills of your population, and improved versions of the rooms where you gain resources (power, food, purified water). Things like a radio station to lure in new dwellers from the wastelands (you can also couple your dwellers to create second generation dwellers), training rooms to raise the S.P.E.C.I.A.L. As you build out your vault and increase the population, more rooms are unlocked. That means putting the appropriate dweller in a room - say putting a dweller with a high strength rating in the power plant to speed up power production, or high agility to speed up food production. At a glance the key gameplay mechanic is to optimise production in your vault.
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