![]() ![]() Question: "We need more champion storage! we should get at least 500 and 500, and then a.Now, imagine they probably break up their database with, "set types and references for all the other stuff like quality and star count, this is easily 100-300mb per user as it is now. now, considering a lot of people spam alts until they get a good campaign sacred, that's a good 1mb per useless alt that cant be legally deleted until after a year. So, lets pretend their user item file is inclusionary(meaning it only has a ownerID, name, and the unique values it needs to hold.) That still will average out, 250-300kb per user item. ![]() A: Well, as you can see from my small example, even small value/pair files are around 500kb per "document" and that's the game version that doesn't need to hold any unique information.Question: "Why don't they give give us unlimited item storage and just make it FREE!?".Obviously the only direct example I can give is my own MMO(They probably have physical devices at a warehouse) I'll just post one a few boring screen shots and the rest will be bullet points. So, I have been seeing a lot of posts about champion storage, item storage, and "make a guardian champion vault." I don't think a lot of people understand how a game works and I just want to clarify why I understand why raid hasn't done these things. ![]()
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